MACROSS MECHA DESIGNS MISSILE RPG STATS
The UN Spacy arsenal contains a large variety of missiles giving its mecha a high degree of versitility in the amount and combinations of firepower they can carry into combat. Below are tables listing the destructive power, ranges, and speeds of each type of missile used by the UN Spacy. All standard UN Spacy missiles are available in either guided or unguided versions. Guided missiles use sensors to home in on its intended target once locked and launched, giving them a +3 bonus to strike. Unguided missiles are dumb-fire missiles without sensors and thus have no bonus to hit. However, since unguided missiles don't carry tracking systems they have extra room for fuel and more powerful engines (increase speed by 20% and range by 50%). Finally, some of the larger missiles are available as smart bombs. These smart missiles have advanced tracking and avoidance systems that give them a +5 to strike, +4 to dodge, and 2 attacks per melee until they strike their target or run out of fuel. Remember that missiles do NOT benefit from the strike bonuses of the pilot.

Short Range Missiles

Short Range Missiles (SRMs) are intended as anti-mecha armaments for use in close-range engagements and fighter combat. They are small enough that groups of them can be mounted in clusters on a single hardpoint, or inside the hull of a fighter where they are protected until needed. SRMs are NOT available as smart bombs.
 

Warhead Mega-Damage Speed Maximum Range Blast Radius M.D.C.
High Explosive (light) 1D4x10 500mph(804kmph) 4 miles (6.0km) 10ft(3m) 5
High Explosive (medium) 1D6x10 500mph (804kmph) 3 miles (4.8km) 15ft (4.6m) 5
High Explosive (heavy) 2D4x10 500mph(804kmph) 2 miles (3.2km) 20ft (6.1m) 5
High Explosive (x-heavy) 2D6x10 450mph (724kmph) 1 mile (1.6km) 25ft (7.6m) 5
Fragmentation (light) 1D4x10 450mph (724kmph) 2 miles (3.2km) 20ft (6.1m) 5
Fragmentation (heavy) 2D4x10 450mph (724kmph) 1 mile (1.6km) 30ft (9.1m) 5
Armor Piercing (medium) 1D6x10 650mph (1045kmph) 5 miles (8km) 5ft (1.5m) 5
Armor Piercing (heavy) 2D6x10 650mph (1045kmph) 2.5 miles (4km) 5ft (1.5m) 5
Plasma/Napalm (medium) 1D6x10 500mph (804kmph) 3 miles (4.8m) 15ft (4.6m) 5
Plasma/Napalm (heavy) 2D6x10 500mph (804kmph) 1.5 miles (2.4m) 25ft (7.6m) 5
Tear Gas None 200mph (321kmph) 1/2 mile (.8km) 30ft (9.1m) 5
Knock-Out Gas None 200mph (321kmph) 1/2 mile (0.8km) 30ft (9.1m) 5
Smoke None 300mph (482.7kmph) 1 mile (1.6km) 30ft (9.1m) 5
Fire Retardent None 200mph (321kmph) 1/2 mile (0.8km) 30ft (9.1m) 5

 

Medium Range Missiles
Medium Range Missiles (MRMs) make up the bulk of the UN Spacy missile armaments. Intended for medium- to long-range engagements between mecha and small ships, these missiles are usually mounted externally on hardpoints in groups of 1 to 3 missiles and launched in the initial seconds of combat.
 

 

Warhead Mega-Damage Speed Maximum Range Blast Radius M.D.C.
High Explosive (light) 1D6x10 1500mph (2411kmph) 50 miles (80.4km) 20ft (6.1m) 10
High Explosive (medium) 2D4x10 1200mph (1929kmph) 40 miles (64.3km) 20ft (6.1m) 10
High Explosive (heavy) 2D6x10 1200mph (1929kmph) 40 miles (64.3km) 30ft (9.1m) 10
High Explosive (x-heavy) * 3D6x10 1000mph (1608kmph) 30 miles (48.2km) 30ft (9.1m) 10
Fragmentation (medium) 2D4x10 1000mph (1608kmph) 40 miles (64.3km) 40ft (12.2m) 10
Fragmentation (heavy) 2D6x10 1000mph (1608kmph) 30 miles (48.2km) 50ft (15.2m) 10
Armor Piercing (medium) 2D4x10 1600mph (2571kmph) 60 miles (80.4km) 15ft (4.6m) 10
Armor Piercing (heavy) * 3D6x10 1500mph (2411kmph) 50 miles (80.4km) 20ft (6.1m) 10
Plasma/Napalm (medium) 2D6x10 1400mph (2251kmph) 40 miles (64.3km) 40ft (12.2m) 10
Plasma/Napalm (heavy) * 4D6x10 1200mph (1929kmph) 20 miles (32.1km) 50ft (15.2m) 10
Multi-Warhead (light) 2D4x10 1500mph (2411kmph) 80 miles (128.7km) 20ft (6.1m) 10
Multi-Warhead (heavy) * 5D6x10 1000mph (1608kmph) 50 miles (80.4km) 40ft (12.2m) 10
Smoke None 1000mph (1608kmph) 40 miles (64.3km) 40ft (12.2m) 10
Fire Retardent None 1000mph (1608kmph) 40 miles (64.3km) 40ft (12.2m) 10
* Missiles are available as Smart Bombs (see above).

 

Long Range Missiles
Long Range Missiles (LRMs) are the largest and most powerful missiles in the UN Spacy that can be carried by mecha. Intended for anti-warship operations or for taking out groups of enemy fighters, they are usually issued only in situations where heavy combat is unavoidable.
 

 

Warhead Mega-Damage Speed Maximum Range Blast Radius M.D.C.
High Explosive (light) 2D4x10 2010mph (3228kmph) 700 miles (1125km) 20ft (6.1m) 20
High Explosive (medium) 2D6x10 1800mph (2892kmph) 600 miles (965km) 30ft (9.1m) 20
High Explosives (heavy) 3D6x10 1600mph (2571kmph) 500 miles (804km) 40ft (12.2m) 20
High Explosives (x-heavy) * 4D6x10 1400mph (2251kmph) 400 miles (643km) 50ft (15.2m) 20
Fragmentation (light) 2D6x10 1400mph (2251kmph) 600 miles (965km) 80ft (24.4m) 20
Fragmentation (heavy) 3D4x10 1400mph (2251kmph) 400 miles (643km) 100ft (30.5m) 20
Armor Piercing (medium) 2D4x10 2010mph (3228kmph) 800 miles (1286km) 15ft (4.6m) 20
Armor Piercing (heavy) * 3D6x10 2010mph (3228kmph) 500 miles (804km) 30ft (9.1m) 20
Plasma/Napalm (light) 2D6x10 1800mph (2892kmph) 700 miles (1125km) 40ft (12.2m) 20
Plasma/Napalm (medium) 3D6x10 1600mph (2571kmph) 600 miles (965km) 50ft (15.2m) 20
Plasma/Napalm (heavy) * 4D6x10 1400mph (2251kmph) 500 miles (804km) 60ft (18.3m) 20
Plasma/Napalm (x-heavy) * 5D6x10 1400mph (2251kmph) 500 miles (804km) 80ft (24.4m) 20
Proton Torpedo (medium) * 4D6x10 2010mph (3228kmph) 1200 miles (1928km) 50ft (15.2m) 25
Proton Torpedo (heavy) * 6D6x10 2010mph (3228kmph) 800 miles (1286km) 80ft (24.4m) 25
Nuclear (light) * 2D6x10 2010mph (3228kmph) 1400 miles (2249km) 40ft (12.2m) 20
Nuclear (medium) * 3D6x10 2010mph (3228kmph) 1200 miles (1928km) 50ft (15.2m) 20
Nuclear (heavy) * 1D4x100 2010mph (3228kmph) 1000 miles (1608km) 80ft (24.4m) 20
Nuclear (x-heavy) * 1D6x100 2010mph (3228kmph) 1000 miles (1608km) 100ft (30.5m) 20
Nuclear Multi-Warhead * 2D4x100 2010mph (3228kmph) 1200 miles (1928km) 200ft (61m) 25
Nuclear Anti-Warship (RMS1) * 3D6x1,000 670mph (1076kmph) 500 miles (804km) 2500ft (762.5m) 25
* Missiles are available as Smart Bombs (see above).

 

Mini Missiles and Special Armaments
Mini-missiles (MMs) are small rockets the size of a mortar round or bazooka shell. Some mecha carry large quantities of MMs allowing them to fire enormous spreads of missiles that can surprise and damage or disable enemy mecha. Because of their small size, MMs are not available as smart bombs.
 
Warhead Mega-Damage Speed Maximum Range Blast Radius M.D.C.
High Explosive 5D6 500mph (804kmph) 1 mile (1.6km) 5ft (1.5m) 1
Fragmentation 5D6 500mph (804kmph) 1/2 mile (0.8km) 20ft (6.1m) 1
Armor Piercing 1D4x10 1400mph (2251kmph) 1 mile (1.6km) 3ft (0.9m) 1
Plasma/Heat 1D6x10 1200mph (1929kmph) 1 mile (1.6km) 15ft (1.5m) 1
Tear Gas None 500mph (804kmph) 1/2 mile (0.8km) 20ft (6.1m) 1
Knock-Out Gas None 500mph (804kmph) 1/2 mile (0.8km) 20ft (6.1m) 1
Smoke None 500mph (804kmph) 1/2 mile (0.8km) 20ft (6.1m) 1
Fire Retardent None 500mph (804kmph) 1/2 mile (0.8km) 20ft (6.1m) 1

 

 

High-Maneuverability Missiles

High-maneuverability missiles (HMs) are a recent addition to the UN Spacy missile arsenal. These super-smart bombs are more powerful and have a longer range than their predecessors, plus advanced electronic tracking systems and maeuvering jets that allow them to pursue their prey relentlessly. HMs are available in short range (SRHM), medium range (MRHM), and mini-missile (HMMM) versions. Both versions have a +6 to strike, +5 to dodge, and can attack 3 times per melee until they hit, are destroyed, or run out of fuel.

High-maneuverability missiles are not available prior to 2040.
 

Warhead Mega-Damage Speed Maximum Range Blast Radius M.D.C.
Short Range High Maneuverability 3D4x10 600mph (965kmph) 6 miles (9.6km) 10ft (3m) 5
Medium Range High Maneuverability 5D4x10 1500mph (2411kmph) 80 miles (128.7km) 25ft (7.6m) 15
High Maneuverability Mini-Missile 1D4x10 500mph (804kmph) 1 mile (1.6km) 3ft (0.9m) 1