|
MACROSS MECHA DESIGNS
MISSILE RPG STATS |
| The UN Spacy arsenal contains a large variety of
missiles giving its mecha a high degree of versitility in the amount and
combinations of firepower they can carry into combat. Below are tables listing
the destructive power, ranges, and speeds of each type of missile used by the UN
Spacy. All standard UN Spacy missiles are available in either guided or unguided
versions. Guided missiles use sensors to home in on its intended target
once locked and launched, giving them a +3 bonus to strike. Unguided missiles
are dumb-fire missiles without sensors and thus have no bonus to hit. However,
since unguided missiles don't carry tracking systems they have extra room for
fuel and more powerful engines (increase speed by 20% and range by 50%).
Finally, some of the larger missiles are available as smart bombs. These
smart missiles have advanced tracking and avoidance systems that give them a +5
to strike, +4 to dodge, and 2 attacks per melee until they strike their target
or run out of fuel. Remember that missiles do NOT benefit from the strike
bonuses of the pilot.
Short Range Missiles
Short
Range Missiles (SRMs) are intended as anti-mecha armaments for use in
close-range engagements and fighter combat. They are small enough that groups of
them can be mounted in clusters on a single hardpoint, or inside the hull of a
fighter where they are protected until needed. SRMs are NOT available as
smart bombs.
| Warhead |
Mega-Damage |
Speed |
Maximum Range |
Blast Radius |
M.D.C. |
| High Explosive (light) |
1D4x10 |
500mph(804kmph) |
4 miles (6.0km) |
10ft(3m) |
5 |
| High Explosive (medium) |
1D6x10 |
500mph (804kmph) |
3 miles (4.8km) |
15ft (4.6m) |
5 |
| High Explosive (heavy) |
2D4x10 |
500mph(804kmph) |
2 miles (3.2km) |
20ft (6.1m) |
5 |
| High Explosive (x-heavy) |
2D6x10 |
450mph (724kmph) |
1 mile (1.6km) |
25ft (7.6m) |
5 |
| Fragmentation (light) |
1D4x10 |
450mph (724kmph) |
2 miles (3.2km) |
20ft (6.1m) |
5 |
| Fragmentation (heavy) |
2D4x10 |
450mph (724kmph) |
1 mile (1.6km) |
30ft (9.1m) |
5 |
| Armor Piercing (medium) |
1D6x10 |
650mph (1045kmph) |
5 miles (8km) |
5ft (1.5m) |
5 |
| Armor Piercing (heavy) |
2D6x10 |
650mph (1045kmph) |
2.5 miles (4km) |
5ft (1.5m) |
5 |
| Plasma/Napalm (medium) |
1D6x10 |
500mph (804kmph) |
3 miles (4.8m) |
15ft (4.6m) |
5 |
| Plasma/Napalm (heavy) |
2D6x10 |
500mph (804kmph) |
1.5 miles (2.4m) |
25ft (7.6m) |
5 |
| Tear Gas |
None |
200mph (321kmph) |
1/2 mile (.8km) |
30ft (9.1m) |
5 |
| Knock-Out Gas |
None |
200mph (321kmph) |
1/2 mile (0.8km) |
30ft (9.1m) |
5 |
| Smoke |
None |
300mph (482.7kmph) |
1 mile (1.6km) |
30ft (9.1m) |
5 |
| Fire Retardent |
None |
200mph (321kmph) |
1/2 mile (0.8km) |
30ft (9.1m) |
5 |
|
|
Medium Range Missiles |
Medium
Range Missiles (MRMs) make up the bulk of the UN Spacy missile armaments.
Intended for medium- to long-range engagements between mecha and small ships,
these missiles are usually mounted externally on hardpoints in groups of 1 to 3
missiles and launched in the initial seconds of combat.
| Warhead |
Mega-Damage |
Speed |
Maximum Range |
Blast Radius |
M.D.C. |
| High Explosive (light) |
1D6x10 |
1500mph (2411kmph) |
50 miles (80.4km) |
20ft (6.1m) |
10 |
| High Explosive (medium) |
2D4x10 |
1200mph (1929kmph) |
40 miles (64.3km) |
20ft (6.1m) |
10 |
| High Explosive (heavy) |
2D6x10 |
1200mph (1929kmph) |
40 miles (64.3km) |
30ft (9.1m) |
10 |
| High Explosive (x-heavy) * |
3D6x10 |
1000mph (1608kmph) |
30 miles (48.2km) |
30ft (9.1m) |
10 |
| Fragmentation (medium) |
2D4x10 |
1000mph (1608kmph) |
40 miles (64.3km) |
40ft (12.2m) |
10 |
| Fragmentation (heavy) |
2D6x10 |
1000mph (1608kmph) |
30 miles (48.2km) |
50ft (15.2m) |
10 |
| Armor Piercing (medium) |
2D4x10 |
1600mph (2571kmph) |
60 miles (80.4km) |
15ft (4.6m) |
10 |
| Armor Piercing (heavy) * |
3D6x10 |
1500mph (2411kmph) |
50 miles (80.4km) |
20ft (6.1m) |
10 |
| Plasma/Napalm (medium) |
2D6x10 |
1400mph (2251kmph) |
40 miles (64.3km) |
40ft (12.2m) |
10 |
| Plasma/Napalm (heavy) * |
4D6x10 |
1200mph (1929kmph) |
20 miles (32.1km) |
50ft (15.2m) |
10 |
| Multi-Warhead (light) |
2D4x10 |
1500mph (2411kmph) |
80 miles (128.7km) |
20ft (6.1m) |
10 |
| Multi-Warhead (heavy) * |
5D6x10 |
1000mph (1608kmph) |
50 miles (80.4km) |
40ft (12.2m) |
10 |
| Smoke |
None |
1000mph (1608kmph) |
40 miles (64.3km) |
40ft (12.2m) |
10 |
| Fire Retardent |
None |
1000mph (1608kmph) |
40 miles (64.3km) |
40ft (12.2m) |
10 |
| * Missiles are available as
Smart Bombs (see above). |
|
|
Long Range Missiles |
Long
Range Missiles (LRMs) are the largest and most powerful missiles in the UN Spacy
that can be carried by mecha. Intended for anti-warship operations or for taking
out groups of enemy fighters, they are usually issued only in situations where
heavy combat is unavoidable.
| Warhead |
Mega-Damage |
Speed |
Maximum Range |
Blast Radius |
M.D.C. |
| High Explosive (light) |
2D4x10 |
2010mph (3228kmph) |
700 miles (1125km) |
20ft (6.1m) |
20 |
| High Explosive (medium) |
2D6x10 |
1800mph (2892kmph) |
600 miles (965km) |
30ft (9.1m) |
20 |
| High Explosives (heavy) |
3D6x10 |
1600mph (2571kmph) |
500 miles (804km) |
40ft (12.2m) |
20 |
| High Explosives (x-heavy) * |
4D6x10 |
1400mph (2251kmph) |
400 miles (643km) |
50ft (15.2m) |
20 |
| Fragmentation (light) |
2D6x10 |
1400mph (2251kmph) |
600 miles (965km) |
80ft (24.4m) |
20 |
| Fragmentation (heavy) |
3D4x10 |
1400mph (2251kmph) |
400 miles (643km) |
100ft (30.5m) |
20 |
| Armor Piercing (medium) |
2D4x10 |
2010mph (3228kmph) |
800 miles (1286km) |
15ft (4.6m) |
20 |
| Armor Piercing (heavy) * |
3D6x10 |
2010mph (3228kmph) |
500 miles (804km) |
30ft (9.1m) |
20 |
| Plasma/Napalm (light) |
2D6x10 |
1800mph (2892kmph) |
700 miles (1125km) |
40ft (12.2m) |
20 |
| Plasma/Napalm (medium) |
3D6x10 |
1600mph (2571kmph) |
600 miles (965km) |
50ft (15.2m) |
20 |
| Plasma/Napalm (heavy) * |
4D6x10 |
1400mph (2251kmph) |
500 miles (804km) |
60ft (18.3m) |
20 |
| Plasma/Napalm (x-heavy) * |
5D6x10 |
1400mph (2251kmph) |
500 miles (804km) |
80ft (24.4m) |
20 |
| Proton Torpedo (medium) * |
4D6x10 |
2010mph (3228kmph) |
1200 miles (1928km) |
50ft (15.2m) |
25 |
| Proton Torpedo (heavy) * |
6D6x10 |
2010mph (3228kmph) |
800 miles (1286km) |
80ft (24.4m) |
25 |
| Nuclear (light) * |
2D6x10 |
2010mph (3228kmph) |
1400 miles (2249km) |
40ft (12.2m) |
20 |
| Nuclear (medium) * |
3D6x10 |
2010mph (3228kmph) |
1200 miles (1928km) |
50ft (15.2m) |
20 |
| Nuclear (heavy) * |
1D4x100 |
2010mph (3228kmph) |
1000 miles (1608km) |
80ft (24.4m) |
20 |
| Nuclear (x-heavy) * |
1D6x100 |
2010mph (3228kmph) |
1000 miles (1608km) |
100ft (30.5m) |
20 |
| Nuclear Multi-Warhead * |
2D4x100 |
2010mph (3228kmph) |
1200 miles (1928km) |
200ft (61m) |
25 |
| Nuclear Anti-Warship (RMS1) * |
3D6x1,000 |
670mph (1076kmph) |
500 miles (804km) |
2500ft (762.5m) |
25 |
| * Missiles are available as
Smart Bombs (see above). |
|
|
Mini Missiles and
Special Armaments |
Mini-missiles (MMs) are small rockets the size of a
mortar round or bazooka shell. Some mecha carry large quantities of MMs allowing
them to fire enormous spreads of missiles that can surprise and damage or
disable enemy mecha. Because of their small size, MMs are not available as smart
bombs.
| Warhead |
Mega-Damage |
Speed |
Maximum Range |
Blast Radius |
M.D.C. |
| High Explosive |
5D6 |
500mph (804kmph) |
1 mile (1.6km) |
5ft (1.5m) |
1 |
| Fragmentation |
5D6 |
500mph (804kmph) |
1/2 mile (0.8km) |
20ft (6.1m) |
1 |
| Armor Piercing |
1D4x10 |
1400mph (2251kmph) |
1 mile (1.6km) |
3ft (0.9m) |
1 |
| Plasma/Heat |
1D6x10 |
1200mph (1929kmph) |
1 mile (1.6km) |
15ft (1.5m) |
1 |
| Tear Gas |
None |
500mph (804kmph) |
1/2 mile (0.8km) |
20ft (6.1m) |
1 |
| Knock-Out Gas |
None |
500mph (804kmph) |
1/2 mile (0.8km) |
20ft (6.1m) |
1 |
| Smoke |
None |
500mph (804kmph) |
1/2 mile (0.8km) |
20ft (6.1m) |
1 |
| Fire Retardent |
None |
500mph (804kmph) |
1/2 mile (0.8km) |
20ft (6.1m) |
1 |
|
| |
High-Maneuverability Missiles
High-maneuverability missiles (HMs) are a recent addition to the UN Spacy
missile arsenal. These super-smart bombs are more powerful and have a longer
range than their predecessors, plus advanced electronic tracking systems and
maeuvering jets that allow them to pursue their prey relentlessly. HMs are
available in short range (SRHM), medium range (MRHM), and mini-missile (HMMM)
versions. Both versions have a +6 to strike, +5 to dodge, and can
attack 3 times per melee until they hit, are destroyed, or run out of
fuel.
High-maneuverability missiles are not available prior
to 2040.
| Warhead |
Mega-Damage |
Speed |
Maximum Range |
Blast Radius |
M.D.C. |
| Short Range High Maneuverability |
3D4x10 |
600mph (965kmph) |
6 miles (9.6km) |
10ft (3m) |
5 |
| Medium Range High Maneuverability |
5D4x10 |
1500mph (2411kmph) |
80 miles (128.7km) |
25ft (7.6m) |
15 |
| High Maneuverability Mini-Missile |
1D4x10 |
500mph (804kmph) |
1 mile (1.6km) |
3ft (0.9m) |
1 |
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