| The Shadow Force commissioned the construction of the UNSS DARK FIRE
(code named Lori) from the RDF Robotech Factory Satellite on June 2 2023.
Initially design was off a TOKUGAWA-CLASS CRUISER, but soon the need
arose for a super fast carrier. The redesign was completed December 19th
2023, and construction soon followed. The DARK FIRE was completed a
year and a half later, on July 15th 2025 and started test flights, on August 10,
2025. Officially christened on October 25th 2025 and entered active
service with the Shadow Squadron there after. Specs
Color: Silver on the top, Charcoal on the bottom.
Ship Type: Super Dimensional (Space Fold) Carrier
Class: Lori
Manufacturer: Earth (RDF Factory Satellite)
Ship Compliment
Crew: 2,155 total
Officers: 85
Main Crew: 840
Flight Crew: 500
Mecha Pilots: 100
Troops: 460
SPEEDS:
Speed (sublight): 0.16 speed of light (25,600 miles/41,200 km per second)
Speed (Auxiliary Drives): Mach 10
Space Fold: Range unlimited (1 light year every 5 minutes).
Planet bound:
Has vertical take off and landing (VTOL) capability. Can reach speeds of up to
Mach 6 in an upper planetary atmosphere, but not designed for extended flight or
maneuvering. Cannot travel underwater (but will float on an ocean surface, but
flight deck is inaccessible).
Maximum Range:
Unlimited (powered by a protoculture reactor with an estimated life span of 30
years)
STATISTICAL DATA:
Length: 2475 ft (754 m)
Width: 950 ft (290 m)
Height: 600 ft (183 m)
Weight: 16,000,000 tons (standard)
Decks: 34
(top down numbered, bridge is on deck 1, flight deck alpha10 + 11, Flight deck
Beta 18 + 19, Engineering 29 - 31, Mechanical and stores 32 - 34.)
Fold System:
Equipped with Robotech Research Group (RRG) Mk. 2R fold system cluster
Sublight Drive:
Equipped with REF Naval Engineering Class XI macro nozzle cluster
Gravity Control System:
Geteulmaqulla-Zollia internal gravity control system (RRG-modified)
Auxiliary Engine:
Equipped with REF Naval Engineering Class XV mass-conservation thrust system
Radar System:
Equipped with RRG Type XIV Hyperspace Sensor Cluster
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| 1) 7 DUAL-BARREL HEAVY LASER TURRETS AND 2 SINGLE: The main weapons
of the Lori Class Carriers are zentraedi- style turreted heavy laser
cannons. Each turret can rotate 360 degrees and has a 180 degree arc of fire.
-PRIMARY PURPOSE: Anti-Warship
-SECONDARY PURPOSE: Heavy Assault
-RANGE: 100,000 miles (160,000 km) in an atmosphere,
200,000 miles (320,000 km) in space
-DAMAGE: 1D6x100 M.D. per shot, 2D6x100 M.D. per dual
blast
-RATE OF FIRE: Each laser can fire twice per melee
round
-PAYLOAD: Unlimited
2) CONCEALED ZENTRAEDI-STYLE LASER CANNONS 16: As a backup to
the main laser cannons and useful for heavy assaults, the Lori Class Carriers
are equipped with concealed lasers on the bow of the ship, similar to those used
on Zentraedi carriers. These lasers have a limited range of motion; they can be
adjusted 30 degrees to the left, right, above or below the centerline of the
ship.
-PRIMARY PURPOSE: Anti-Warship
-SECONDARY PURPOSE: Heavy Assault
-RANGE: 300 miles (483 km) in an atmosphere, 600 miles
(966 km) in space
-DAMAGE: 2D6x20 M.D. per blast
-RATE OF FIRE: Each laser can fire once per round, and
can be combined with other lasers to form a single volley.
-PAYLOAD: Unlimited
3) HEAVY MISSILE LAUNCHERS 8: To further augment their anti-warship
firepower, the Lori Class Carriers are equipped with torpedo-like missile tubes.
With 6 forward pointing tubes and 4 rearward. The launchers contain long-range
nuclear missiles and are intended for use in heavy combat only.
-PRIMARY PURPOSE: Heavy Assault
-SECONDARY PURPOSE: Anti-Warship
-RANGE: 2,000 miles (3,216 km)
-SPEED: Mach 2+ (1,340 mph/2,140 kmph) in an
atmosphere.
-DAMAGE: 6D6x100 M.D.
-BLAST RADIUS: 2,000 feet (610 m)
-RATE OF FIRE: Each launcher tube holds one missile
and must be reloaded after firing. Reloading a launcher tube takes 30
seconds (2 melee rounds). If loaded, all 10 tubes can fire at once for a volley
of 10 nuclear missiles (!).
-PAYLOAD: A typical Lori Class Carrier, carries 60
missiles in storage that can be readied for firing in about 30 minutes.
Additional missiles can be carried if deemed necessary, however.
-NOTE: These missiles CANNOT be used by variable
fighters. Each missile is approximately 12 ft (3.6 m) long, about twice the size
of a VR-152 Battler II cyclone.
4) RETRACTABLE LASER TURRETS 30: These lasers are placed at
strategic positions along the hull and are primarily intended for anti-mecha
defense, but can do moderate damage against enemy spacecraft that get too close.
When not in use gun turrets are concealed within the hull underneath a sliding
hatch. At most 15 lasers can be brought to bear on a single target.
-PRIMARY PURPOSE: Defense
-SECONDARY PURPOSE: Anti-Mecha
-RANGE: 30 miles (48.3 km) in an atmosphere, 60 miles
(96.6 km) in space
-DAMAGE: 1D6x20 M.D. each. Several lasers can be
directed to fire in volleys of 3 or more. A volley of 3 beams does 3D6x20 M.D.,
a volley of 6 beams does 6D6x20 M.D., and so on. A full volley of 10 beams aimed
at a single target does 1D6x200 M.D. (!) if it hits.
-RATE OF FIRE: Each laser can fire once per melee, and
can be combined in any volley combination of 3 or more lasers, up to 10 lasers.
Volleys can be directed at different targets.
-PAYLOAD: Unlimited.
-NOTE: The lasers can be set on automatic during
combat, due to their advanced tracking systems. The lasers tracking systems will
target incoming missiles first and attacking mecha/aircraft second.
5) RETRACTABLE MEDIUM MISSILE LAUNCHERS 6: Each launcher
contains 8 missile tubes allowing volleys of up to 8 missiles to be fired at a
single target per launcher. Once depleted, the missile launchers are reloaded by
an automated loading system that takes 15 seconds (one melee round) to reload
all 8 missiles. Armor-piercing smart missiles are usually used to avoid chances
of friendly fighters being shot down by the missiles.
-PRIMARY PURPOSE: Anti-Aircraft
-SECONDARY PURPOSE: Anti-Warship
-MISSILE TYPES: Any type of REF Medium Range Missile
can be used. Smart missiles are commonly used to avoid hitting friendly
aircraft.
-RANGE: Varies, typically 60 miles (80.4 km).
-SPEED: Varies, typically 1600mph (2571kmph) in an
atmosphere.
-DAMAGE: Varies, typically 2D4x10 M.D.
-BLAST RADIUS: Varies, typically 15 feet.
-RATE OF FIRE: Volleys of 2, 4, 6, or 8 missiles per
launcher.
-PAYLOAD: Each launcher holds 8 missiles. Once the
missiles are expended the launcher is reloaded within 1 round via an automated
system. The reload system holds 48 missiles per launcher.
6) DS-1 PINPOINT BARRIER DEFENSE SYSTEM: Originally developed by
Dr. Emil Lang onboard the SDF-1 during the First Robotech War, the Pinpoint
Barrier System is a standard defense system on board most UN Spacy starships,
including the Lori Carrier Class. The system generates four small disc-shaped
force fields that can be positioned anywhere along the ship to deflect missiles,
energy beams or projectiles. Each pinpoint barrier is about 200 ft (61 m) in
length and can absorb up to 5,000 MD in damage, which then regenerates within
five seconds (3 melee attacks). The barriers can also be layered on top of each
other to generate a field which provides 20,000 MDC and can even deflect heavy
particle beams (usually).
The four barriers are controlled by operators in the command tower of the
carrier. These operators are instructed to defend (1) the command tower, (2)
main engines, (3) flight deck, and (4) weapons systems in that order. The
operators primarily concentrate on defending the ship against larger spacecraft
and leave defense against mecha attacking the destroyer to the Veritechs and
retractible weapon systems.
-PRIMARY PURPOSE: Defense (the pinpoint barrier
system cannot be used as a weapon)
-RANGE: Up to 100 feet (30.5 m) from the surface of
the vessel.
-DAMAGE CAPACITY: Can sustain up to 5,000 MD per
round. Regenerates at a rate of 2,500 MD per melee round.
-RADIUS: 200 ft (61 m)
-DEFENSIVE MOVEMENT: Can move from one end of the
destroyer to the other in less than a single round. Trained operators can
attempt to block attacks up to 8 times per melee (counts as a parry) and are at
+7 to block. Untrained characters can parry up to their number of hand-to-hand
attacks with their normal parry bonuses only.
-PAYLOAD: Nearly inexhaustible. Will work as long as
system is functional (see below) and engines are intact. If main engines are
destroyed, the barrier will loose power and not function.
-NOTE: If all four barriers are grouped in a single
spot they can deflect a heavy particle beam attack, such as the one generated by
Zentraedi or Robotech Master warships. However, the beam will completely destroy
all four barriers and put incredible strain on the pinpoint barrier system to
the point where it may short out.
7) SYSTEMS OF NOTE:
-ANTIGRAVITY PROPULSION SYSTEM: The Lori Class
Carriers are equipped with an anti-gravity propulsion system used for planetary
landings and liftoffs. The system is good for vertical ascent/descent only and
can lift the ship at speeds of up to 1,320 feet (400 m) per minute. The system
will function so long as the main engines can supply energy to it.
-HYPERSPACE COMMUNICATIONS: The carrier is equipped
with a hyperspace communications relay which allows faster-than-light
communication between the ships and other vessels or planetary bases. Hyperspace
communications are still not instantaneous, however. Audio/video communication
travels through hyperspace at a rate of about 5 seconds per light year, so
messages communicated over vast distances can still take days, weeks, or months
to arrive.
-LIFE SUPPORT SYSTEMS: The Lori Class Carriers have
sufficient life support to provide breathable air and comfortable temperatures
for 2,500 people for up to 15 years (air is recycled). In an emergency the life
support system can support up to 5,000 people at one time, though living
conditions onboard will get extremely cramped at that point. The carrier also
holds sufficient food and water to support 2,500 people for up to 6 months.
-LONG-RANGE LASER/SATELLITE RELAY COMMUNICATIONS: The
impressive communications array of the carrier can communicate with up to 500
craft simultaneously at ranges of up to 900 miles (1,440 km). This range can be
boosted indefinitely by using satellites or other spacecraft to relay
communications.
-LONG-RANGE RADAR: The radar array of the Lori Class
Carriers can track and identify up to 500 craft simultaneously. The radar system
has a 2,000 mile/3,200 km range.
-SPACE FOLD SYSTEM: The Lori Class carrier is equipped
with a Robotech Research Group fold drive, capable of propelling the ship
through hyperspace at speeds up to 3.28x10^10 mps (5.25x10^10 kmps), or 1 light
year per 6 minutes. When executing a space fold the carrier will transport any
ships within a 2 mile (3.2 km) radius with it, allowing it to transport up to
about 100 smaller ships with it, if necessary. The range of the fold drive is
theoretically unlimited except by the life expectancy of the spacecraft.
-SUBLIGHT ENGINES: As a backup to the Fold System, the
carrier is equipped with sublight engines that can propel the ship at speeds up
to 0.16 speed of light (25,600 miles/41,200 km per second) in space. Note that
these engines are mainly intended for rapid movement inside a planetary system
and are not suited for long voyages between star systems. In a planetary
atmosphere the carrier is limited to speeds of Mach 6 at low altitudes or Mach
10 at high altitudes due to hull stress.
-SUBSPACE MASS SENSORS: The Lori Class Carriers are
equipped with subspace sensors which are based on the same principles as the
hyperspace communications array. These sensors can essentially instantly detect
mass readings and movement of objects up to 1 AU (93 million miles) distant from
the carrier, and the readings are used both for early warning and for navigation
when traveling at sublight speeds. Readings taken with the subspace sensors are
not very detailed and cannot detect objects of less than 60,000 kg (this
includes most variable fighters).
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